Chris Blanc: Play and Projects: Blog
Archive for December, 2007
Friday, December 21st, 2007
If you’ve read Glitter Gold, a short story on this site, you’ll see the relevance immediately (and if not, consider clicking that link above for two free short stories):
Experts say gold and silver spray paints are preferred by “huffers.” They say the propellants in the cans for those color are stronger. ^
I’ve never had any desire to huff paint, but it is fascinating, perhaps because it is the most obviously self-destructive chemical habit I’ve seen. It’s the act of desperate people caught in the grips of motivational entropy. So I researched it and wrote about it, of course.
Posted in Chris Blanc | No Comments »
Tuesday, December 18th, 2007
You may know that Owen Plant is featured in this site which, despite massively low readership, attempts to give those of you that do read the skinny on what’s interesting or at least fun. Owen qualifies in both categories. He’s a reggae singer who writes folk songs with the sporadic vocal style of Cat Stevens, and something all his own in how he slices together a melody, picks out a harmony line and fits it all to a hard to pin down beat.
He has in the past said it’s OK if people like me push along his music toward people like you, so I’m going to today. This is a song from his an EP he recorded some time ago and gifted me with a copy when he was in Houston. It’s called “This is the One,” and the song is “We All.” I think it represents his style well, you guys may like it, and it’s good way to see if this thing can actually include files. Enjoy.Owen Plant – We All
Posted in People | 1 Comment »
Tuesday, December 18th, 2007
Famed novelist Thomas Pynchon had a sister, and she had a kid, and that kid grew up to be an attractive young woman who writes, directs, and occasionally stars in some very scary sounding pornography. Last year, she released her newest effort, which gives seven porn stars a chance to indulge in their wildest fantasies (even wilder than normal, natch). She invited Pynchon to the premiere. Details here.
No word if the famously-reclusive, Long Island-living novelist answered the call. He did attend her college graduation from Wesleyan. It’s uncertain he wants to be seen in public, much less be associated with whatever crazy stuff she’s doing now. But Pynchon fans are watching his moves with interest because he remains America’s great mystery of a promising novelist.
Posted in Literature | No Comments »
Tuesday, December 18th, 2007
Although many people seem to detest it, I like Dave Winer’s blog. He’s a scrappy, techno-savvy, surly person who speaks from behind the scenes and is uncannily accurate. He’s also been blogging since the early days of Jorn Barger’s Robot Wisdom, a blog I’ve read for at least a decade. (Update: I don’t agree with his politics that adorn the top of the page, but Jorn is a genius and his idiosyncrasies should be tolerated.)
Dave sounds like someone I would like to meet. He believes in minimal technology, as I do, although in different ways. And his insight cuts through a lot of the loose phlegm of public discourse. Here he is on blogjournalism:
In 1997 if you told someone the functions of Vignette could be provided to millions of people virtually for free they wouldn’t have believed you. (This is factual btw, I did, and wasn’t believed.)
They also thought syndication would be done by the big publishing companies, something unweildy called ICE. We thought it should be simpler so that anyone could support it on both ends, and we won. The journalists have no record of this probably because they believed the big companies behind ICE and ignored the low-tech stuff. ^
As usual, established interests start relying on one method of doing things so much they forget about other possibilities. I think Dave probably wanted to bring in the greatest parallel ever, which is the personal computer. Back in the 1970s, it was assumed that computers would always need machine rooms and staffs to monitor them, including highly-trained programmers. As operating systems and programming languages both grew up, and got oversimplified, the computer migrated into the home.
Enter the hobbyist programmer. The personal computer software, like the blog versus a system like Vignette, was a shallow competitor because it was simpler and less reliable, lacking the thorough architecture of mainframe software. But it did the job well enough, and people could by having a computer in the office, have a greater amount of control over their data. So they took their dollars and bought IBM PCs, Apple ][s, Tandy TRS-80s, and Commodore 64s.
Blogs are the same way, and I sense the situation is evening out. The medium has changed; the skill of journalism has not. As Winer opines in another post:
Software design, if you're creating wholly new products, is like haiku. Find the smallest subset of a mature product that will attract people and ship it.
He's right. If you take some existing thing, strip it down the basics, and make it more accessible to the widest margin of the decision-makers and power users, you're going to see it sell quite well. That's why a 5mhz IBM PC outsold much more powerful mainframes, and even some smaller brands that were arguably better-engineered.
Taking a final look at what Scott Karp wrote,
On the face of it, the question of whether blogs can do journalism is absurd — like asking whether sites published on Vignette can do journalism.
[deletia]
So it would seem the answer to the question is an emphatic YES — IF the blog CMS is used by a journalist. ^
We can quibble over what a “journalist” is, but to my mind a journalist is someone who knows the skill of journalism, and it doesn’t matter whether they’re writing it on a napkin, spraypainting it on a wall, publishing it in a newspaper or blogging it into the ether. Jorn Barger and Dave Winer are arguably as influential as the New York Times or Wired magazine in certain sectors of the tech industry, and that reflects their role and skill more than their medium, which just happens to be a lot more convenient than dead trees newspapers.
Posted in Culture | No Comments »
Tuesday, December 18th, 2007
Seth Godin, the marketing guru behind the interesting concept that is Squidoo, really nailed it on Apple:
When your entire culture is organized about being the other, the outsider, the insurgent, the one that’s better than the masses… (like Starbucks, btw), what do you do when you are the masses? ^
As some of you know, I dislike Apple for this same sanctimonious pretense. I dislike them for years of oddball machines that did not work better. Now that they’ve purchased a decent operating system (derived from FreeBSD, which I enjoy) their machines are stable and secure, but their hardware is still unreliable and the company, neurotic and mercenary.
Even more, I’ve become leery of user groups based on the idea of imagined supremacy for buying the “correct” product. It’s a computer. It’s not a marathon, or a genius idea. But people love their elitism, I guess, so the Mac becomes the Mercedes of computers, even if no Mercedes I’ve ever known broke down or flaked out like a Mac. It’s brand elitism.
That whole behavior reminds me of how Amiga users were in the 1980s, although Amiga users as a tiny minority using an arguably better machine actually had some claim to it. Regardless, it alienated others and made sure they’d stay a minority, in the same way that Linux users continue to not make friends by calling anyone who doesn’t use Linux a sheep or implying they’re too dumb or lame to handle Linux. It’s really high school, but I never said my species were mature, or that they had brains to speak of.
Godin’s point is a powerful one. When you make yourself into the Other, what do you do when you succeed? Apple’s original marketing strategy was to portray IBM as a big brother that ruled the world and therefore, Apple was a revolution… the only option for moral people, or something to that effect (think of the 1984 commercial). That worked for the last twenty years of making excuses for their lack of popularity, slandering others who don’t use their products, and so on.
What’s making Apple work? It’s simple: Microsoft’s mistake. Had I been CEO of Microsoft in 2005, 2006 or this year, I would have made my top priority fixing the security problem with Windows XP. It’s not a simple problem, since anything as complex as an operating system will have exploits, but it’s solvable. I would not limit it to people who legitimately purchased Windows, since those are about half of the Windows users out there. I would get to those machines that are spewing spam, and I’d stop them.
As others have observed, people expect technology to basically work, but they’re tolerant of some malfunction as long as it doesn’t create show-stopper disasters unexpectedly. Having to, as an average person, haul your machine in to Best Buy to get fleeced for $400 to fix what’s basically a gigantic malware infection is definitely an unexpected disaster. Microsoft has to realize that each time that happens, they bias a customer toward not going with what previously was known to “just work,” and to seek other options. So far the company seems unable to do much about this problem, probably because they are just too big to get accord between their divisions.
So Apple’s on the upswing, just like they were in 1994 and in 1987. Will it last? Possibly. Microsoft no longer has a vast lead in price, and they’re charging too much for Vista before it’s even ready, which is super-stupid short-term thinking, but Apple no longer has the lead in interface. Even a Linux or BSD machine running Gnome or KDE is “about as” comfortable as a Macintosh to the end user, and for most people, Windows XP does just fine. Many prefer the sleek Vista interface to Apple’s neurotic jumble. And so the contest begins again.
Posted in Industrial Design, Information Technology | No Comments »
Tuesday, December 18th, 2007
I was reading Virginia Quarterly Review’s intriguing entry about complaints for returning submissions too quickly. They used to get angry letters because it took them months to return submissions, because they relied on paper; now, they get angry letters because thanks to their new electronic submission system, they can give something a quicker review.
Part of the problem they face is that people expect a Santa Claus response. That is, they think of editors like Santa Claus reading the letters kids send up to the North Pole. In their minds, they’re sending their story to some cute little old guy who reads it carefully, maybe over a cup of tea and some cake, then considers it over a long walk in the snow, reads it aloud to his reindeer, then returns to it later over the next couple weeks and really thinks hard about it. He’s more concerned about letting one good story go than he is about time, so he peruses it idly. He’s looking to understand the author before he’s even read the story. This vision is completely out of touch.
Back in reality, there are thousands if not millions of people who want to be published authors. They send their stories in by the truckload, especially over summer, and they all want the same Santa Claus treatment. On the other end of the process, there are readers who don’t have the time to meander through a story trying to figure out what the author meant. The editors make a smart compromise: they give each story about the same time a reader will, which is 15 seconds to five minutes, to give them some insight into what it offers. This allows them to process the load of stories and not really get backed up with 10,000 in the queue and no end in sight.
This compromise is smart, because it allows the magazines to continue operation, but it’s dumb because it means that stories get increasingly focused on the external, flashy aspects, because you’re not going to read for literary content in five minutes. If the greats of literature were submitting today, they’d be doing it for a long time before someone discovered them, because many of the greatest stories don’t immediately grab you with some outlandish, wild plot and emotional, flamboyant characters. Editors are missing out on the subtler “content” of literature because they’re focused on the external aspects in order to drop the 99.9% of stories that are not relevant.
When people write angry letters in to their editors, they’re complaining about this choke, whether it’s too fast or too slow. Right now, since the methods of submission have sped up and gotten much cheaper, it’s going too fast and so we’re choked with the lack of editor time. In the past, it moved too slowly, but much of that had to do with opening mail, marking manuscripts, and getting them back in envelopes to mail back. The problem is the same, and that’s that literature is choked with submissions.
Personally, I’d like to see a return to a hierarchy of journals and literary magazines. Not every magazine should be subjected to the same flood of stuff. It makes more sense to have some magazines filter it all, and other more established magazines to publish out of that flow, so that stories move up the chain and at the end of the year, we have some magazine which is publishing the top fifty stories in all of North America, for example. It might make the submission frenzy abate a bit, and might give editors some breathing room to consider what makes great literature, instead of looking for the “isn’t total junk” category.
Posted in Publishing | No Comments »
Monday, December 17th, 2007
SOMETIMES there is a huge disconnect between the people who make a product and the people who use it. The creator of a Web site may assume too much knowledge on the part of users, leading to confusion. Software designers may not anticipate user behavior that can unintentionally destroy an entire database. Manufacturers can make equipment that inadvertently increases the likelihood of repetitive stress injuries.
Enter the usability professional, whose work has recently developed into a solid career track, driven mostly by advancements in technology. ^
Tom Wolfe believes that the moral quest in humanity is brought on by adaptation to civilization, and that our real pursuit is to find a balance between individual and collective needs. Having seen the pendulum swing both ways in my lifetime, I’m sceptical of both extremes, as I can see how totalitarianism can occur through the acts of individuals as much as it can occur through the acts of one very selfish one (Stalin, I’m calling you out, dawg).
I’m also very much enamored of Robert A. Heinlein’s in/famous quote that “specialization is for insects,” which was quoted in full in an article on this site a few days ago. He’s correct in that the more we specialize, the less general knowledge and broad knowledge we have, so while we have depth of knowledge in specific areas, we lack depth of knowledge about life itself. In my view, this additional dimension is what makes us human.
For that reason, I’m leery of cheering about the introduction of Interaction Design (formerly “Interface Design”) as a profession, because while I’m certain it’s a skill I’m not certain that skill warrants being a job category, in part because there’s not enough work for it which encourages the production of non-necessary “work” that is de facto bureaucracy. I feel the same way about technical writing in many situations: it should be something a project manager does, or a program lead does, but I’m not sure a separate role is always useful.
But that is not to at all say that interaction design isn’t a skill, like fine cooking or fine writing, which can be taught but can’t be taught to everyone. You need to have some abilities first that allow you to think about design and interface in ways that reflect what your users are trying to accomplish. It’s almost as inborn as having perfect pitch. I can teach people with related skills how to think about interaction design, but if they lack the abilities for those related skills, I can teach it at them but not to them. No receptors.
What’s most important about interaction design, in this ten-year bubble before it gets bumped back down to being a skill they teach certain graphic designers and writers and psychology students, is that it’s an important part of any product. In fact, it’s safe to say that most products are 50% interface. I can’t count the number of times I’ve seen people using old software, simpler physical tools, or extended but familiar procedures because the new ones didn’t make sense or weren’t intuitive. Interface matters. As much as getting the technical details right.
And while I’m not foolish enough to buy a Macintosh, knowing from 25 year experience how duplicitous, neurotic and manipulative Apple, Inc. can be, I think we should all learn from the Macintosh, and from the conflict between Google and Yahoo in which the former emerged the winner mainly because it was easier to use. Interface matters. It’s one of those things, like having someone write quality documentation, that is forgotten because it doesn’t build bottom line.
But it builds brand identity. People associate Macintoshes with ease of use and so they thoughtlessly recommend them to their computer-challenged friends. People associate Mercedes with quality. They associate Massimo with cool but cheap outerwear. Not being a shopper, I’m stretched for brand examples here. You see the point, however. If a user takes home a piece of technology, and the manual’s good and makes sense, and the interface is well-designed, they associate not only higher satisfaction with the product, but greater ease, meaning more intuitive use with fewer ugly surprises.
In a life where everyone is 120% time-committed each week, giving people peace of mind which they come to expect through something called “trust,” is not only a gift, but also a deliverance. They will come back, these customers. They feel treated right and they now have a little equals sign in their brain that says your brand = good experience. So they’ll buy again, when the need comes. Isn’t that a nicer business model that trying to use high-powered advertising to convince stupid people to buy products they don’t need?
Posted in Interaction Design, Meme Trafficking, User Advocacy | 2 Comments »
Monday, December 17th, 2007
At the end of The Bourne Identity, Jason Bourne is at the top of a staircase with a bad guy below who has the drop on him. His solution is to kick the corpse of another bad guy through the stair rail and ride it down, implausibly plugging the (living) bad guy as he falls. Google does the same thing quite frequently.
When they wanted to take out Microsoft Office, they encouraged many companies to develop online apps that looked like Microsoft Office, and then bought the best after Microsoft had snapped up several others that are now worthless iDung.
When they wanted to take out Microsoft Internet Explorer, they pumped money and developers into Mozilla Firefox, making it as corporate of a project as IE. Result? Many people use it, believing it to be a real alternative, while Google slowly slackens its support into the background.
Finally, Wikipedia: Google needed a way to provide some kind of standard result for any search query, because too many people were spamming. So they encouraged wikipedia, knowing that its content would eventually get out of hand.
Now, they’ve introduced Google Knol, which is a wikipedia clone — except that it’s hybridized with a group blog, and is only open to select contributors. Thinking of Associated Content or Reddit? Yeah, me too.
It’s a good way of acknowledging what Wikipedia tries desperately not to let the world know. Most wikipedia articles are written by relatively few people, maybe 2% of the contributing audience. They are augmented by another 10%-20% of the people there. The rest of the people on Wikipedia perform really obvious monkey tasks like plagiarizing websites that are expert in their area, so the Wikipedia page appears above them in search results. This was basically a giant web real estate grab.
With Knol, Google is starting where Wikipedia left off. Google has no problem admitting its elitism, and that it wants proven writers (probably power pro-bloggers) to write for knol. It doesn’t want the infighting that makes Wikipedia unreliable. It wants the hard content on technology, science, and social topics. That’s what’ll make it money.
Another smart strategy from Google, but maybe a bridge too far. I would further hybridize Knol with social networks to make sure that communities formed around any specialized type of knowledge, and they collectively produced it, including the makers of those original websites that Wikipedia plagiarizes. These are the people who really know what they’re doing and they deserve to have credit go to their websites, and then they will support the Knol concept.
This is all part of the web correcting itself. It became radically de-centralized, and then people saw that web pages were lost each time some guy who had the best web page on some topic had a personal crisis and let his blog registration lapse. So that knowledge, and more importantly, the way it is presented (knowledge ordering context) is moving up the chain toward centralized sites.
It’s not that much of a change from the past. Imagine if dmoz.org or dir.yahoo.com had archived sites into a standard template, instead of simply linking to them. That’s how far the web has come in 13 years :)
Posted in Web development | No Comments »
Monday, December 17th, 2007
Recently Google, the “new Microsoft” in both its power and good/evil split inherent to larger corporations, introduced what’s been brewing for some time: primitive social networking style Profiles. Naturally, they’re going to bump any information found in these, so you want one (check the Chris Blanc profile(tm) for an example).
Simple steps to get one:
1. Log in to any Google service, like, say, Gmail or iGoogle.
2. Go to Google Maps
3. Next to your login name at the top of the screen will be a My Profile link. Click.
I’d appreciate it if you linked back to this blog or any of the good causes found in the left-hand links list. Send me an email if you do and I’ll send back something vapid yet sweet, twisted yet wholesome, and perhaps otherwise perplexingly convoluted language.
Posted in Meme Trafficking, Web development | No Comments »
Tuesday, December 11th, 2007
(Note: This is from User Advocacy blog. We’re publishing it here because it’s cool and we have permission from the author.)
Summary: Once a necessary part of product deployment, technical writing is slipping to an afterthought. Why that’s happening, and how to re-define technical writing to both overcome it and deliver better value, by experienced technical writer, developer and project manager Chris Borokowski.
A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.
-Robert A. Heinlein
Among technical writers, the state of the profession is a form of contention in itself. Many argue that assuming change is afoot is to knuckle under to the steady stream of buzzwords and fads that make a few venture capitalists rich while everyone else hits the job boards again. A growing faction of otherwise sceptical writers are thinking instead that transition is upon us, and will reward those who adapt.
To understand this change, we need to track the development of technical writing.
Originally a bizarre hybrid between psychologist, journalist, and instructor, the technical writer compiled scattered notes written by engineers and converted them into manuals that normal people could read and understand. This allowed the product-buying public to use technology with which they had no familiarity.
Technical writing through the 1950s and 1960s followed this pattern. Users were expected to have a high school education including some math and science, so much of the job involved explaining specifics in terms of the general skills with which users were more familiar. Gadgets varied widely and so the writer served an essential role, translating engineer complexity into end-user clarity.
With the transistor revolution of the 1970s, two crucial changes occurred. First, the computer migrated from the machine room to the desktop. Second, high schools got more lenient at the same time users became more acquainted with television media. This new generation were shaped by seeing machines used before understanding the principles behind them, which laid the ground for the interface revolution to follow.
On the heels of those developments, a second computing revolution occurred in the late 1980s and early 1990s. Both the graphical user interface (GUI)-based operating system and the world wide web took existing technologies and put them to new use. This usage redefined the comput from being being a calculating machine to an information browser. This role shift entailed thinking about interface in user-centric contexts and resulted in both these revolutions.
Usage exploded since the layperson could now interact with a computer as they would a video game, vending machine or automated teller. This in turn spurred a network revolution. Since the computer was viewed as an information browser, it needed connections to information, so the network became the computer. These influences caused the computer to become increasingly powerful, standardized and ubiquitous.
The standardization affected technical writing. Digital technology exists within an environment designed by the machine, and it makes sense to have single pieces of software handle functions so commonplace they should be standard. This means that, unlike physical technologies, digital machines have a language of interaction which makes most tasks similar in the actions they have in common.
Newer generations of users come to expect this standardized language, and that they can pick up a video game, computer program or phone and figure out the basics of its function with a few minutes of play. They may not have the background in physics, math and electronics that previous generations took for granted, but they do not need people to explain standard interfaces.
Now that the internet age has boomed and rebirthed itself, technical writing struggles to adopt this new role. Complexity has increased, but so has standardization, which means the userbase is well-informed about generalities but not specifics. As the audience has more tasks of a diverse nature, thanks to this efficiency boom, they expect specific knowledge distilled into digestible fragments for quick use. The job of the technical writer is as a result growing and shrinking at the same time.

What characterized technical writing during the early digital years was what we might call a WTFM mentality, for “write the fantastic manual” (or words to that effect). When software or hardware development was done, the tech writer came in on contract and produced a manual, then vanished from the process except for occasional updates. The task was to produce the manual as the last task before shipping.
With the change in our society brought by digital technology has come a change in what the fantastic manual might be, both in form and content. In the 1930s, an egg-beater was a separate tool from a mixer; in the 1950s, they were interchangeable attachments to a motorized mixer base; in the 2000s, they are different rotation patterns programmed into a mixing unit which hooks up to the network, serves a web page of usage statistics, and probably stores recipes to boot.
The way our users read documentation has changed as well. People now are as likely to read the manual on a computer as on paper; in the future, they will be reading it on phones, video screens, e-ink tablets or have it scroll across their forearms in LCD tattoos. Since they know the basics of our networked gadget world, they are less likely to read the manual linearly, and even when not in a hurry they start by looking up terms, skip chapters, and skim.
Technical writing has adapted with three fundamental changes:
1. Task-oriented writing. Instead of describing the parts of a system, we walk the user through tasks and explain technical knowledge incidentally.
2. Single-sourcing. Write-once, read many; we write in small blobs which can be reorganized for online help, web help, printed manuals or marketing.
3. Plain English/Simplified text. We describe the interface, not theory, using code-like patterns of if-then language and action sequences.
The first launches users into a technology by giving them a basic task and building on that knowledge. The second breaks writing down into interchangeable blobs, like note cards, that can show up in manuals, online help, marketing and web site FAQs. It granularizes writing and makes it easier for a user looking up concepts in an index to understand them, but removes much of the emphasis on text flow.
The third simplifies writing into formulaic, code-like language which emphasizes parallelism between different tasks. The first attempt to achieve this, Plain Language, distills the host language into a few thousand words and a few hundred phrases so readers can easily spot parallels between similar actions. The second attempt, Structured Language, rigidly scripts procedures in a logical format that resembles computer code. Although neither has caught on broadly, elements of both have now been integrated into technical writing as practiced at the cutting edge of the industry.
These modifications to the skill of technical writing since 1987 or so have not changed the basic attitude of the WTFM mentality. Instead, they have prolonged its life by upgrading WTFM instead of changing course. However, to a public increasingly acquainted with the similarities between computer-based tasks, WTFM does not provide the depth of information they need, so instead they buy third-party “power user” books to fill that need.
The profession is slow to change. Beyond inertia, technical writers have bumped themselves up to a “professional” salary over the past four decades by WTFMing quickly and frequently. If you want to make it big as a technical writer, the theory as popularized in books like “Making Money in Technical Writing” by Peter Kent goes, become a contractor and rush like a fiend to write as many fantastic manuals as you can in a year.
In the past, that approach worked because much of the manual comprised general introduction or loosely-concealed translation of engineer notes. Changing market information suggests that trend has run its course. When the basics of technology are known, it is easier and cheaper to have an engineer type up notes and hire a college student to format them. As we have made writing more accessible, we as technical writers have become less essential.

Opportunity for future technical writing exists in the dual role of technical writers. We unlike every other role both understand the product, and see it exclusively from the point of view of a user. The shifting market has provided room for this skill to add value not just to the product, but to the company that produces it.
Technical writers do not produce income-generating products. We reduce costs by eliminating confusion that would otherwise be kicked along the line to the technical support personnel, and we increase brand strength by making customers more satisfied with their product purchase. On the year-end assessment, there is no way to prove technical writer return on investment. Over the lifespan of a customer however we build loyalty and increase profit margins.
For most users, technical writing is the first point of contact they have with a product and the experience that defines their perception of the company that made it. After they unwrap the software or hardware and start playing, their first question or doubt will send them to the manual or online help. This first impression of “brand identity” defines what they perceive about the company, how well-organized it is, and how committed it is to its customers.
A manual or help system that communicates quickly without leaving out vital contextual information, which saves time when problems arise, makes a good initial impression that lasts for the life of the product. Similarly, a product with a quality visual design communicates organization and competence. As the example of Apple computer shows, making products look good, with clean interfaces and quality documentation, creates an initial impression that allows users to overlook other shortcomings later in product life.
For more companies to gain this brand identity, without having to hire a small army of other people, technical writers can be the deciding factor. Since unlike all other roles in production, technical writers think about the product exclusively from a user-centered perspective, we explain it in the language of the user, and apply our knowledge of user psychology to break down raw information and introduce it in the right order to be understood.
In production, roles define focus. Programmers concentrate on making the machine produce predictable results. Project managers try to keep the team organized and on schedule. Artists create visuals. Interaction designers script interfaces and study user response. However, there is no role which from product design to completion remains focused on how the users make the technology work to accomplish tasks, except the technical writer, by the nature of our need to explain the product in those terms.
Here is an unrealized opportunity. We can WTFM and remain in a silo called “technical writing” while growing rapidly less relevant, or we can take on an additional role and make ourselves vital. We would be moving from “one way” thinking of explaining technology to users, to a “two way” view in which we both explain technology to users and explain users to technology. This would make products appear more organized, and raise brand value.

Our future is cheap information. Already the internet is awash in blogs, newspapers, forums, mailing lists and other forms of information. Where when technical writing began information was scarce, the question now is how to filter valuable information from the flood. The killer app of the last decade has been the search engine, but the weakness of search engines is that they cannot separate the relevant from the irrelevant based on complex criteria. For now, it takes a human to do that.
Documentation has become omnipresent but universally criticized because most of it is not helpful. One reason for this is that the technical writer usually has minimal input back up the chain of command, so when they encounter something unexplainable or illogical, there is no recourse but to document vaguely. Even more, since the WTFM mentality encourages employers to pick up a technical writer at the end of the project only, most technical writers find themselves sitting down for two weeks with a product before they have to start making reams of text, and quality is affected.
In the cheap information future, that kind of documentation is less worthwhile. The generally bad quality of documentation which came with software in the 1980s and 1990s spurred a huge market in “best practices” books, most notably from O’Reilly and Associates, which described not only how to use an application but how to use it well. They gave more information than manufacturers would by assuming users would be more aggressively seek power users tasks, and that teaching all users best practices would not leave any in the dark.
To compete in a future of cheap information, we need to change our role in two major ways:
1. Best Practices. We must champion “best practices” user-computer interaction by emphasizing the most powerful, not simplest yet leaves out details, way to do a task.
2. User Advocacy. As part of our “two way” communication between user and product design, we must not only explain product to the user, but explain user to the product and the team that makes it.
Every software product lies between two points: the people using it, and the goal of using it. A word processor exists to get its target audience to be able to accomplish a range of tasks without significant confusion and frustration. Not surprisingly, word processors come in different flavors for different levels of experience and specialization.
User advocates want to simplify and make more effective every product we touch, and produce simpler and more effective documentation for it. Our goal is to destroy confusion and ambiguity. We’re also UI creators, but too ofen, UI design is contingent upon quality product design — if the product is coded around the wrong processes for its intended use, or its design is ignorant of common methods, it will be awkward to use in the way it is most commonly used.
In this new role, we’d be part journalist, part communicator, part trainer, part project manager, and part interaction designer and user advocate. This is to the benefit of writers, as we get to spend the entire product development cycle getting to know it and get a more justifiably necessary and lasting role, and companies, as they get several roles in one.

The best technical writers I know are the ones who happily roll up their sleeves to dive into an unknown situation and get dirty. They are word warriors with the goal of saving that user who at midnight, with something done by dawn, needs to read one paragraph, understand it and move on so she can return home to her family. These technical writers are commandos in planes far above the earth, grabbing their laptops and chutes and leaping out the roaring open door.
This aspect of technical writing will never change. To enjoy confronting the baffling, making it clear, and teaching it to others is the eternal personality type of the person who will become a technical writer. Where this will change, in our new user advocate sense, is that we will do so over the life of the product and will channel information in both directions.
The flip side of this change is that we can also become a part of the development team that ensures the interface is consistent, the application works from a user’s point of view, all of its parts work correctly and the experience confronting the user is one they will want to return to. We will be instrumental in communicating application to user, and user to application. This is an indispensible, professional role, while showing up to WTFM on contract no longer is.
Support for this idea has come from those trying to make development more efficient. Steve McConnell (author of Code Complete) proposes early draft user guides as a replacement for requirements specifications. Many startups use writers from inception to document internal methods and procedures, and in the process have employed them as software testers, quality analysts and even interaction designers because of their dual specializations as experts in the software and advocates for its users.
The future for technical writing may be bright, and also dark, as any transitional time must be. We have to let go of the old, and make a big push to accept the new, and then we will find ourselves in a better place. When we do this, we will be able to fit into the future needs of our industry and market ourselves more effectively, creating a longer-term role for our profession.
Posted in Interaction Design, Technical Communications, User Advocacy | 3 Comments »
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